![]() History A Blender Cube (version 2.93)īlender was initially developed as an in-house application by the Dutch animation studio NeoGeo, and was officially launched on January 2, 1994. Blender's features include 3D modelling, UV mapping, texturing, digital drawing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animation, match moving, rendering, motion graphics, video editing, and compositing. I do not think running Windows on either computer would make it any better.Abkhaz, Arabic, Basque, Brazilian Portuguese, Castilian Spanish, Catalan, Croatian, Czech, Dutch, English (official), Esperanto, French, German, Hausa, Hebrew, Hindi, Hungarian, Indonesian, Italian, Japanese, Korean, Kyrgyz, Persian, Polish, Portuguese, Romanian, Russian, Serbian, Simplified Chinese, Slovak, Spanish, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnameseīlender is a free and open-source 3D computer graphics software tool set used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games. I was just hoping to do the same.īut to be fair, I went to test the app (2.9, I think) on my old i3 machine with an ATI Radeon (a great graphics card for its day) and 16GB of RAM and it was still worse. True that again I can get Adobe and Affinity apps to stand on their ear and perform well, even DaVinci Resolve and Final Cut Pro, but this is far more of a specialised thing. ![]() I love my little M1 Mac Mini and can usually get it to do stuff it should not be even remotely capable of, and often with ease… But 8 an core first gen M1 CPU and 8GB RAM for this particular task… asking too much. So I have to confess that I am pushing my machine waaaay too hard: ![]() After I added a subsurface cloud texture, of course. Well… I actually ran into an issue with it yesterday in which it kept crashing the render and sometimes even the app giving me some random error about the graphics card… had to switch to cpu-only rendering before it worked. You could simply try to divide your 21K image in 4 parts and Uv map them as different materials on your ground, I am not sure if blender will handle it but it is worth a try. I would say the safest (memory wise) way would be to make 8k tiles of the image and a different file for each world position that could include the current tile and the next one, if you want to see more distant tiles use tiles with a lower resolution version. You could also have problems when you flip through scenes as blender does retain some info, so the more scenes you flip through the higher the memory use, I have seen this problem with object/vert count, I am not sure if it also applies to textures. When blender loads a scene it will load all the textures so you would not be able to load the entire thing in one scene. ![]() If you plan do do this all in blender you would have to either break up your file into different scenes or even different files. When you walk around a world in a game it does not load the entire world (no graphic card could take that), it loads the images when needed as you go along (unloading the old ones), I think they also have different resolution versions of the same texture so that if you can see distant tiles they are represented with less resolution. ![]() I think the only practical way (without downgrading resolution) is to break up your image into tiles similar to what games do. In your case I can see why you want such a detailed image. Do you guys know how to solve it? I just applied a bas… The fact is I can not get over the format width of 65,536px (X resolution).ĭoes anyone knows how to achieve that X extra large size?Īlso, when I was trying to render a preview, with this limit of 65536px size, it gave me an error with the texture size limit. I need to render a Giant Print of a model I designed, the final render must be 71,773x14,173px. Hi guys! I am brand new User launching Blender and have a BIG question for you all. I need to render a BIG image of 72k x 15k pixels, how to do it? Basics & Interface ![]()
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