![]() ![]() There are stash points, for ensuring any collected swag (coins, chests that bestow weapons) aren't lost.Īnd inevitably there's a ton of upgrades that you'll need to grind or pay for. There are pet dragons to summon, which temporarily provide the means to quickly fry enemies. There are three lanes, some graphical variety, and a reasonable number of branching pathways. The controls are decent enough, enabling you to jump, roll, and hack your way through endless purple misfits, gradually chaining hits as the difficulty ramps up.Īnd the level design pushes things a notch beyond merely satisfactory, managing to be actually quite good. When it comes to the soundtrack, you get a perfectly adequate, vaguely rousing medieval cinematic number, and the usual range of entirely sufficient sound effects. The graphics are vibrant and smooth, if a bit lacking in character, with enemies that look like rejects from Despicable Me. The basic premise is fine, with your runner tootling along a three-lane 3D path, killing an endless horde of minions by rolling through them or hacking them to pieces with a weapon. That's not to say Blades of Brim is some kind of failure - because it isn't. They might be pretty and entertain in a fairly mindless manner, but they're too often the gaming equivalent of having music noodling away in the background, rather than the BEST BAND EVER smashing riffs into your ears from six feet away. It's not Blades of Brim's fault that I ended up playing it after some extended sessions of Canabalt and ALONE, after a lengthy chat with the former game's dev.īut it did put into perspective one of the big problems with a lot of endless runners - they're just not that exciting. ![]()
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